[This is off one of Neonnoodle’s posts from SomethingAwful, but it’s such a useful technique I wanna repost it here.]
Here’s one approach I’ve found, which is based on the gamut mask idea, but a little simpler and tuned to working in PS:
1. Start with three color swatches: a red/magenta of some kind, a yellow of some kind, and a blue/cyan of some kind. They don’t have to be crayon-box “red” “yellow” “blue” — the nice thing here is that you can decide how warm or cool you want the overall cast of the color to be. So, for instance, you could pick a cool yellow, a purplish red, and an electric blue. Or a very orange red, a warm yellow, and a greenish blue. Or even substitute green for blue. Experiment here. Even colors which are completely hideous will mellow out, so don’t be afraid.
2. Draw your 3 swatches in a tight triangle so that they are bumping up against each other in the center. Then use a smudge tool with scattering on for a blender, and blend the edges of each color into each other:
(I also had pressure set so I wouldn’t blend too hard, but that’s optional. Scattering is the important one.)
3. Now you have a neutralized color wheel. The closer toward the center you go, the more neutral the palette becomes:
(here they all are against 50% gray)
4. Now you can start establishing the values for the colors you might want to use. Use the L (Lightness) with Lab sliders on the color panel (even if you’re using RGB or CMYK color for your document) because “Brightness” (HSB) is a load of horseshit.
5. By the way, here’s what the color wheels from those other colors from the beginning would look like:
And one other with more swatches:
okay guys someone the other day asked for a bow tutorial so here it is! :> I hope it is helpful.
It’s not exactly the precise archery information and it’s not completely accurate for shooting. I tried to simplify things for artists and include what you guys need to know to depict bows at least a little accurately—and remember as always, references are great in addition to looking through tutorials
Tumblr made them weeny but the magnifying glass will take you to full view
How to draw a bow:
1) Draw a vertical line
2) Draw the rest of the fucking bow.
someting for a friend
i just want to say, for people reblogging this, that this is called the “rule of thirds” and the tips i wrote here by no means are things that you HAVE to do! these are just tips i use for myself, i kind of made up the bubble rule and i dont even know if im using the rule right haha so there theres that! i just like to use it so i know my bubbles have a place to go
examples of me using rule of thirds to separate elements in “Rachael and Penny”
Had a class on inventing figures for animation by Rad Sechrist (Dreamworks) today. Here’s a few pages from my notes on breaking down head structure and tips on varying head sizes and shapes. Some of these you might already know, but it’s still very useful to keep in mind while drawing.
Also a tip on how to draw jawline when the character is looking upwards. Most common mistake is in drawing the jawline facing at an angle above horizontal, because when heads look up, jawline is still either in line with the horizontal, or slightly below it. The only time jawline point at an angle above horizon is when the character is looking up at an extreme angle (almost straight up!)
I need to start designing characters this way.
Hey guys! Sorry its been so inactive around here. I’m slowly but surely getting finished with my finals.
Anyway, I found this and thought I had to share. The way body language can tell how a person is really feeling is something that I consider very interesting. I think it would be a great way to show, in a subtle way, how a character is really feeing.
Hope its useful! And good luck with finals! Hopefully, this place will be a bit more active once summer kicks in.
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